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EuroPowerPack: Stunning Windows Games
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Text File
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1994-04-17
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2KB
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275 lines
"MOVING"
"continue"
2140.2:
A unit can be
AIRSPACE
ALT-
ANTI-AIR
ARMOR
Analysis
Another way
BUTTON
Battles
Beginning A New Game
CHANGE
CLICK
CONTROL
CURRENT
Centering
Click
Computer
Control
DAMAGE
DEFENS
DIRECT
DOUBLE
Dialog
Distant
Each
Edit the
FIRE
Fire
Game
Game Options
HIT
How to
INFLUENCE
If the game
Info
Introduction
Jump
LEFT
LIST
Load Game
Loading A Scenario
Loading an existing game
MODE
MOUSE
MOVEMENT
Main
Map
Menu
Movement
Moving a
NORMAL
ORDERS
On applicable transport units,
Options
Planets
REPORT
REVIEW
RIGHT
Range
Report
SHIELD
STARDATE 2140.2: Battles on Distant Planets
Save Game
Saving the current game
Scenario
Scroll
Select
Selection
Sensor Report
Status
TARGETING
Terrain Report
The
This
Tutorial
UNIT
Unit
View
Weapon
When
World
about
access
additional
all
allows
also
and
another
appear
applicable
applied
are
around
arrow
attempt
automatically
available
bar
battle
become
been
before
begin
bottom
box
button
button.
buttons
can
capable
center
chan
character
click
clicking
computer
con
condition
control
current
damage
defense
describ
description
desired
destination
destroyed
different
direct
display
displayed
displaying
distan
double
during
each
enter
entire
existing
factor
fire
firing
first
following
for
from
function
game
game.
games.
greater
ground
has
have
height
hidden
highlighted
hitting
icon
indicate
indicati
influences
information
initiat
item
keyboard
left
line
load
loaded
located
location
long
map
menu
message
mode
mouse
move
movement
moving
name
need
new
not
occu
one
only
opportunity
option
over
partic
placing
planet
play
player
playing
pointer
points
portion
present
pressing
provide
radio
rating
reach
receive
remaining
report
restrict
right
same
save
scenario
screen
scroll
select
selected
selecting
selection
shielding
should
show
side
single
slider
some
specific
start
status
strength
substained
such
target
targets
terrain
that
the
this
threat
time
tranporting
transport
turn
type
under
unit
unit,
unit.
units
unloa
unoccupied
use
value
vertical
view
way
weapon
when
where
which
while
will
window
wish
with
within
world
you
zero